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Detailed Agenda for the CGMeetup:
1. Introduction: What is animation? A discussion of the fundamental elements of the art of animation, how they came to be, and how (or if) they are being affected by technology.
2. Classic 2D animation; a Case Study. FernGully, The Last Rainforest, one of the last American animated feature films to be hand-painted, was created using traditional techniques, but also incorporated some of the first digital innovations, such as 3D animated objects and some digital ink & paint.
3. The computer enters animation; a Case Study. Disney’s 1982 feature film TRON, considered the pioneer effort of CG on the big screen, had computer animation as well as laborious visual effects.
4. Three short presentations on animation and the computer:
Tools of the Trade, a comparison between the working tools of the classic 2D animator and the computer animator.
The Basics of 3D animation, a quick look at the complete evolution of the technology that makes 3D animation possible.
Talking Animals, a brief primer on the technique of making live-action animals speak.
5. Creating animated CG characters. Three extensive presentations on the many steps involved in creating three well-known computer-animated characters: Scooby Doo, Garfield, and Digital Max. The steps include concept art, research & development, design, modeling, rigging, animating, lighting, and rendering, as well as the process of planning and shooting the original live-action background footage.
6. Tips of the trade. Some useful tips, trade secrets, and final thoughts about where animation is going.
Followed by our usual “Open Mic” session… See you all there!